![]() While the clarity is unmatched, it seems that this headset needs to be calibrated better and this is definitely fixable via software. Definite loss of detail (washed out) in very black or white areas. Black level and white saturation: not good. #Valve index gamma control proThe saturation isn't as good as Vive Pro 2 especially red color but likely due to brightness being high. If Varjo provide options to adjust brightness/contrast/saturation separately, this would be perfect. Images: the default brightness is a bit too high for me and hence contrast and black level isn't superb in my book. Now the distortion I find in general usage such as web browsing is actually pincushion not the barrel type. I don't really notice distortion in MSFS2000, it seems the headset was made just for this game. There seems to be parallax effect as well where background objects move further than foreground when you turn your head side to side. I would describe the corner distortion as stretching (kinda like when you use VR zoom in DCS but to a much lesser degree). Distortion: Noticeable in the top part of the image and 4 corners. This headset also has a sweetspot, still too early for me to judge but when it is in the right position the image is super crisp. In most VR headsets including the Vive Pro2, the window contents especially texts don't look good unless the zoom level is 150%. The easiest way to test this is by bringing SteamVR desktop up and use 100-125% zoom setting. The resolving power of this headset is very good, probably a combination of optics and screen. I need a lot more time with it to make a meaningful judgement so the following remarks are just things that popped up in my head as I played. Got my headset and have been playing around with for about an hour. ![]()
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